Overview
During my studies, I deepened my knowledge of Substance Designer for the creation of 3D materials, developing complex textures based on real photographic references. My goal was to faithfully reconstruct the visual and physical characteristics of the materials, while maintaining a high level of realism through a procedural and optimized workflow.
These are some of the materials I present in a detailed project in PDF format, in which I illustrate a series of works realized Entirely by me. Each material was recreated with particular attention to visual rendering, light response, and modularity, ensuring a balance between aesthetic quality and optimization for real-time applications or offline rendering.